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Phantom Blade Zero difficulty settings

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A source-linked guide to the difficulty options in Phantom Blade Zero.

Wayfarer

Wayfarer puts the story and cinematic experience first, making it the most forgiving of the four reported options. For a player comparing the modes, its defining promise is the gentlest level of challenge while following Soul’s story. That places it at the story-first end of this comparison, rather than alongside the changed enemy behaviour described for Hellwalker. Our sources do not state the exact enemy-health or damage values used by Wayfarer.[1]

Pathbreaker

Pathbreaker is the standard difficulty and the intended level of challenge for a typical playthrough. It provides the baseline for this comparison: Wayfarer is more forgiving, while Hellwalker raises the challenge by changing how enemies fight. Choose it when the standard experience is the goal, without selecting the additional death-linked condition described for 66 Days. Our sources do not provide an encounter-by-encounter breakdown of Pathbreaker’s enemy behaviour or encounter design.[2]

Hellwalker

Hellwalker raises the challenge through changes to how enemies fight, rather than relying only on larger health bars. The difference for the player is therefore in the behaviour encountered during combat, not merely in how much damage an enemy can absorb. When comparing modes, treat enemy behaviour and encounter design as the relevant distinction, rather than assuming every fight is identical apart from its numbers. Our sources do not provide a complete encounter-by-encounter list of those changes.[3]

66 Days

66 Days combines Hellwalker-level challenge with an extra consequence for death. Every time the protagonist, Soul, dies, the number of days he has left is reduced. For the player, this adds a death-linked countdown to the tougher combat conditions, so the distinction from Hellwalker concerns what a death costs as well as how demanding a fight is. Our sources do not establish whether saved progress is deleted when the countdown expires.[1]

Can you change difficulty mid-game?

Our sources do not establish whether difficulty can be changed mid-game in the launch build. Timesaver describes difficulty switching through the pause menu in previews; that preview report does not establish the final release behaviour. Confirm the available options in your copy of the game before relying on a mid-playthrough change.[2]

Which difficulty should you pick

Choose Wayfarer for a gentler, story-led run.[1]

Choose Pathbreaker for the standard challenge.[2]

Choose Hellwalker for tougher fights, or 66 Days for a death-linked countdown.[3]

Sources

  1. https://gamingbolt.com/phantom-blade-zeros-difficulty-options-include-a-unique-spin-on-permadeath-mode
  2. https://timesaver.gg/blog/phantom-blade-zero-difficulty-modes
  3. https://gamerant.com/phantom-blade-zero-difficulty-settings-hellwalker-66-days/